From blockout to dressed scene
Most levels start as grey boxes. Vi3W replaces the boxes one prop at a time: describe a "mossy stone well" or sketch the silhouette of a market stall, generate it in the browser, and export it straight into your engine. Because the models are retopologised and textured, they behave like any other asset: you can light them, collide with them and build LOD levels from them.




