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Easy 3D modelling software for making games

Blockbench, ProBuilder, Blender, AI generators: which beginner-friendly tool fits which kind of game, and what each will cost you in time.

Aman PorwalFounder @ Vi3W

2 min read

A pencil sketch of a brass lantern on paper, with the same lantern rising off the page as a solid, lit object

Quick answer

What is the easiest 3D modelling software for making games?

It depends on the art style. Blockbench is the easiest for low poly and blocky games, ProBuilder or CSG tools inside Unity and Godot are easiest for level geometry, and AI generators are the fastest route to detailed props. Blender takes longest to learn but does everything and is free, so most game artists end up using it.

"Easy" depends on what you're making

There's no single easiest tool, because games need different kinds of 3D. A Minecraft-like game, a low poly adventure and a realistic shooter need very different models. Match the tool to the style and the job.

Blockbench: easiest for blocky and low poly

  • Free; desktop app or browser.
  • Built around cubes and simple shapes, with painting built in.
  • Exports to common formats for Unity, Godot and others.
  • Popular for Minecraft-style models; one developer on a community forum used it for every model in their game.
  • Limits: not for organic, smooth or high-detail models.

Best for: voxel-ish or blocky games, small low poly props, beginners who want results the same day.

In-engine tools: easiest for levels

  • Unity ProBuilder: build and edit geometry inside Unity. Great for blockouts, rooms and simple props.
  • Godot CSG nodes: combine boxes, cylinders and spheres in the editor. Good for prototyping levels.
  • Unreal's Modeling Mode: in-editor modelling tools for blockouts and simple meshes.

Best for: greyboxing levels, simple architecture, prototypes.

AI generators: fastest for detailed props

  • Upload a sketch or photo or type a prompt; get a textured model.
  • Good for props, furniture, creatures, decorations.
  • Vi3W retopologises each model and exports FBX or GLB for Unity, Unreal and Godot.
  • Limits: static meshes (no rigging), one object at a time, and the result still needs checking for scale and pivot.

Best for: filling a game with props without modelling each one. How to make game assets with AI covers the workflow.

Blender: hardest to learn, does everything

  • Free, open source, industry-standard for indie games.
  • Modelling, sculpting, UVs, texturing, rigging, animation.
  • Steep learning curve, huge tutorial community.
  • Needs a reasonable computer; see Blender alternatives for a low-end PC.

Best for: anyone serious about game art. Most game artists learn it eventually.

A combination that works for small teams

  1. Block out levels in-engine (ProBuilder, CSG).
  2. Generate props with AI.
  3. Hand-model a few hero assets, or fix generated ones, in Blender.
  4. Style everything consistently with shared materials or a palette.

Picking quickly

  • Blocky or voxel game: Blockbench.
  • Low poly game: Blockbench to start, Blender later, AI for complex props. How to make low poly models for games.
  • Realistic or stylised 3D game: Blender plus AI-generated props.
  • Just prototyping: in-engine tools.
  • Characters that animate: Blender (rigging), whatever made the mesh.

Need props faster than you can model them? Generate them in Vi3W and export straight to your engine.

Frequently asked questions

how to make 3d models for games

Pick a style, then a tool that fits it: Blockbench for blocky low poly, Blender for anything, in-engine tools for level geometry, or an AI generator for props. Keep polygon counts sensible, set real-world scale and pivots, and export FBX or GLB for your engine.

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