Guides
Free low poly 3D models: the best CC0 sources
CC0 low poly packs from Kenney, Quaternius and others: what's in them, how to mix packs without clashing styles, and when to make your own.
2 min read

Quick answer
Where can you find free low poly 3D models?
Kenney and Quaternius are the best-known CC0 sources, with themed low poly packs for nature, towns, dungeons, vehicles, characters and more, usable commercially without credit. itch.io, OpenGameArt and Sketchfab add community packs under varying licences. To keep a game consistent, build mostly from one source and unify colours with a shared palette.
The two big CC0 sources
Kenney
Kenney's assets are public domain (CC0): "free to use them, even in commercial projects", per Kenney's support page. The 3D kits cover nature, city, castle, space, racing, furniture, food, platformer pieces and more. Their biggest strength is consistency: kits share a style, so they combine well.
Quaternius
Quaternius packs are widely distributed as CC0, with themed collections of nature, buildings, weapons, vehicles, food and animated characters, often in GLB and FBX. Slightly different look from Kenney: softer, more illustrative. Check the licence on each pack's page.
Other places to look
- itch.io: search "low poly" in game assets; many free packs with creator licences.
- OpenGameArt: community low poly packs, licences per asset.
- Sketchfab: individual low poly models; filter by licence.
- Poly Haven: mostly realistic, but useful for HDRIs and textures even in a low poly game.
Mixing packs without clashing
Two CC0 packs can be legally fine and visually wrong together. Watch:
- Facet density: one pack's rocks are much smoother than another's trees.
- Palette: pastel next to saturated.
- Proportions: chunky versus realistic.
- Shading: flat versus smooth.
Fixes:
- Build mostly from one source.
- Re-texture to a shared palette. Texture low poly models with a colour palette.
- Normalise scale so doors and characters match.
- Same lighting and post-processing across the scene.
Low poly game art style covers the visual choices in more detail.
When packs run out
Packs cover the common things: trees, rocks, fences, crates. Your game's specific things, like a signature building, a unique creature or a quest item, usually aren't in any pack. Options: model them in Blender, or generate them in the same style. AI generators can produce low poly-styled models, but check the triangle count, because many "low poly looking" generations are dense underneath. AI low poly 3D models explains how to get both the look and the count.
Licence hygiene, even for CC0
CC0 needs no credit, but keep a record anyway: pack name, source URL, licence, date. It makes store submissions and future questions simple, and it's courteous to credit creators like Kenney and Quaternius even when not required.
Need the one asset no pack has? Generate it in your low poly style in Vi3W.
Frequently asked questions
what is low poly 3d models
Low poly 3D models use relatively few polygons, either to run fast in real time or as a deliberate faceted art style with flat colours. They're common in indie, mobile and stylised games.
Last reviewed

